Why ShipThis exists
Godot developers kept asking the same question: how do I get my game onto the App Store or Google Play? The process was painful - especially without a Mac - so we built a better way.
Godot devs shipping with ShipThis
Having this be able to quickly send builds to TestFlight has been amazing and almost magical. I don't have a Mac so otherwise I would've been out of luck I think.
ShipThis makes publishing my solo indie game on iOS much easier, allowing me to bypass a tedious hardware-heavy process otherwise. The team has won my trust in no time thanks to their enthusiasm, efficiency and responsiveness. A super useful tool!

The tool you have created is crucial to my project and I'm very grateful that I can use it!
I wondered if I could tighten my Godot releases into something more streamlined. That's when I found ShipThis. With a background in automation and DevOps, I quickly built a reliable release process as a one-man band that made the professionals jealous. I will always have ShipThis in my toolkit.

Where we are headed
Right now ShipThis handles iOS and Android cloud builds via the CLI. Next we are building a Godot editor addon and a mobile companion app so you can build and test without leaving the engine.
Have an idea for a feature? Let us know on Discord.

