ShipThis Beta: Free for Early Users 🚀
While in beta, ShipThis is completely free to use. After beta, we'll introduce affordable pricing, but our early testers will get exclusive discounts or free access to certain features!
Sign up now to lock in early access benefits!
Pricing Plans
We offer flexible pricing plans to meet the needs of game developers of all sizes, whether you're an indie developer, a growing studio, or an enterprise looking for advanced solutions.
Free
- 5 free builds per week
- Access to all supported platforms
- Basic cloud build services
- Community support
Unlimited
- Unlimited builds within fair use limits
- Access to all supported platforms
- Priority build queue
- Email support
Enterprise
- Custom CI pipelines
- Unlimited builds
- Dedicated support
- Collaboration tools for teams
- Integration with existing workflows
FAQ
Some things you might be wondering.
What does the ShipThis command-line tool do?
The ShipThis CLI handles everything needed to ship a Godot game to both iOS and Android.
- Generates and manages all required credentials for both platforms
- Builds your game for iOS and Android, from any platform, using any stable Godot version
- Streams real-time build logs and keeps a history of previous builds for download
Do I need a Mac to build for iOS?
No, you do not need a Mac, but if you want to publish to TestFlight or the Apple App Store then you will need an Apple Developer account.
ShipThis handles iOS builds on managed macOS cloud servers. The CLI connects to the Apple Developer Portal and sets everything up for you.
How much does it cost to use ShipThis?
Currently free while in open beta. Planned pricing is on the pricing page.
Which versions of Godot are supported?
We support all stable Godot versions since 3.6, including:
| 3.6 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 | 4.6 |
|---|---|---|---|---|---|---|---|
| 3.6.1 | 4.0.1 | 4.1.1 | 4.2.1 | 4.3.1 * | 4.4.1 | 4.5.1 | 4.6.1 |
| 3.6.2 | 4.0.2 | 4.1.2 | 4.2.2 | 4.4.2 * | |||
| 4.0.3 | 4.1.3 | 4.2.3 * | |||||
| 4.0.4 | 4.1.4 | ||||||
| 4.0.5 * | 4.1.5 * |
* Custom builds - maintained by us to support Android SDK 35 and 16 KB Google Play compatibility requirement.
You can read more in our Godot versioning guide.
Can I build my game as APK/AAB/IPA without an Apple or Google account?
Yes.
The wizard command is designed to generate your own credentials for signing and publishing, but you might not need this when initially building your game.
You can create a ShipThis account, create the game and then run the ship command using demo credentials. Later, when you need to set up publishing, you can re-run the wizard command.
First create a ShipThis game
To build the game as APK
To build the game as AAB
To build as IPA
Read more about how ShipThis exports Android games (Gradle vs legacy, APK & AAB output).