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A Guide to Liquid Glass Icons for Godot iOS Games

Liquid Glass icons are a new vector-based icon format from Apple. This guide explains how to use Liquid Glass icons both locally and when building iOS games with ShipThis.

ShipThis lets you apply a Liquid Glass icon to your Godot iOS game in two ways:

  • Applying Liquid Glass to a local Godot iOS export
  • Applying Liquid Glass to a ShipThis-built iOS game

Applying a Liquid Glass Icon to a Local Godot iOS Export

This process does not require a ShipThis account. It is useful if you are exporting your Godot iOS project manually and want to attach a Liquid Glass icon to your Xcode build.

You will need:

  • A Liquid Glass icon
  • A local iOS export of a Godot project (Xcode project)

Apply MyIcon.icon to an exported Xcode project:

This copies the icon into the Xcode project and updates the project configuration so Xcode uses MyIcon.icon as the as the app icon for the Godot iOS build.

Applying a Liquid Glass Icon to a ShipThis-Built Godot Game

This applies when building your Godot iOS game using the ShipThis build servers. The build system can automatically include a Liquid Glass icon during export.

You will need:

  • A Godot project configured for iOS on ShipThis
  • A Liquid Glass icon
    • Placed in the same directory as shipthis.json and project.godot

Tell the build server which icon to use:

Then rebuild the game using the ship command to apply the new Liquid Glass icon.